Dark Souls II, Dreams, Escapism, and Aging
Whether the events of Dark Souls II are a dream, or not, the message still rings true: only you can see your future. Dark Souls II struck me quite unexpectedly, for while it is on its surface more or less the same game as the third entry, I found the themes and motifs of two to be more resonant, especially now. In particular these motifs are that of escapism and aging. Obviously, the themes of persistence, perseverance, and hope are present, but I'm going to forgo discussing that aspect because I will only end up repeating what was already discussed in my review of Dark Souls III . The first is probably the most timely, as a tale of escapism. In order to find a cure from a disease/curse that has turned you undead, your character (perhaps metaphorically) enters a dream-like land (Drangleic) that legends say holds the promise of a cure. Eventually however, you find that there is no cure, but like so many other things in your journey, your original purpose is forgotten and replac